Personal project
Reel Blasta 2008 from Fabz on Vimeo.








History of the team
Blasta, initially formed in 2008 as a guerrilla motion graphics studio in the living on my flat in Santiago de Chile, was created as a way to explore our capabilities in computer graphics and 3D softwares, but over all, as an excuse to expand creative freedom without having clients involved.
The team, formed by Nicolas Quiroz, Matias Espina and me, started working on different areas that involve character design & animation on 2D and 3D softwares, videogames planning, also working in alliance with a young iPhone apps company called Baytex, to create a videogame called Megalonyx, about a prehistoric sloth bear with a terrible stomachache that makes him burp time travel portals. The game its still in our drawer.
In 2009 Blasta turned into a different direction when Andres Terrisse introduced video mapping techniques to the team, and we started working as VJs for different clubs and festivals, consequently to get clients asking for ”below the line” publicity, mapping venues around chile for summer tours, and due to our necessity to pay bills we did many things like promotional videogames, websites, arduino inventions, architectural visualization, among others.
After I moved to London, Andres took the team leadership and Blasta mutated into Vertx, specialized in video mapping, and it is now an important mapping studio, also working in company with architects to create structures to be projected. Currently, we still work together on freelance projects like Adidas and mapping workshops.


